C Sharp

C# is a general-purpose, multi-paradigm programming language encompassing static typing, strong typing, lexically scoped, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines.

Contact us

What is C# used for?

Like other general-purpose programming languages, C# can be used to create a number of different programs and applications: mobile apps, desktop apps, cloud-based services, websites, enterprise software and games. Lots and lots of games. While C# is remarkably versatile, there are three areas in which it is most commonly used.

C# is often used to develop professional, dynamic websites on the .NET platform, or open-source software. So, even if you’re not a fan of the Microsoft architecture, you can still use C# to create a fully-functional website. Because this language is object-oriented, it is often utilized to develop websites that are incredibly efficient, easily scalable and a breeze to maintain.

Do you have an interest in creating games? C# might just be one of the best programming languages for gaming. This language is heavily used to create fan-favorite games like Rimworld on the Unity Game Engine.

Modern
Scalable
Fast

Contact Us

C# is a great choice for developers with moderate to advanced experience with writing code. While experts acknowledge the language for being one of moderate complexities, they agree that it’s fairly simple to grasp and excel in. Once you’re introduced to C# and you put in the time to get the hang of it, you can expect to advance quickly from rookie to expert.

While C# can be put to good use in the hands of all kinds of programmers, a large chunk of the language’s user base is comprised of those who are partial to the Microsoft platform.

Modern programming language

C# programming is based upon the current trend and it is very powerful and simple for building scalable, interoperable and robust applications.

Scalable and Updateable

C# is automatic scalable and updateable programming language. For updating our application we delete the old files and update them with new ones.

Fast speed

The compilation and execution time of C# language is fast.

Some Features that Made us Unique With C#

Who are in extremely love with eco friendly system.

Portability

By design, C# is the programming language that most directly reflects the underlying Common Language Infrastructure (CLI). Most of its intrinsic types correspond to value-types implemented by the CLI framework. However, the language specification does not state the code generation requirements of the compiler: that is, it does not state that a C# compiler must target a Common Language Runtime, or generate Common Intermediate Language (CIL), or generate any other specific format. Theoretically, a C# compiler could generate machine code like traditional compilers of C++ or Fortran.

Typing

C# supports strongly, implicitly typed variable declarations with the keyword var, and implicitly typed arrays with the keyword new[] followed by a collection initializer.

C# is more type safe than C++. The only implicit conversions by default are those that are considered safe, such as widening of integers. This is enforced at compile-time, during JIT, and, in some cases, at runtime. No implicit conversions occur between Booleans and integers, nor between enumeration members and integers (except for literal 0, which can be implicitly converted to any enumerated type). Any user-defined conversion must be explicitly marked as explicit or implicit, unlike C++ copy constructors and conversion operators, which are both implicit by default.

C# has explicit support for covariance and contravariance in generic types, unlike C++ which has some degree of support for contravariance simply through the semantics of return types on virtual methods.

Metaprogramming

Metaprogramming can be achieved in several ways:

  • Reflection using framework API
  • Expression tree language feature represents code as an abstract syntax tree, where each node is an expression that can be inspected or executed. This enables dynamic modification of executable code at runtime. Expression tree introduced some homoiconicity to the language.
  • Attribute language feature are metadata attached to a field or a block of code like assemblies, members and types, and are equivalent to annotations in Java. Attributes are accessible to both the compiler and programmatically through reflection. Many of these attributes duplicate the functionality of GCC's and VisualC++'s platform-dependent preprocessor directives.
  • Source generators, feature of Roslyn C# compiler, enable compile time metaprogramming. During the compilation process, developers can inspect the code being compiled (using compiler API) and generate new C# source files that can be added to the compilation.

Methods and functions

A method in C# is a member of a class that can be invoked as a function (a sequence of instructions), rather than the mere value-holding capability of a class property. As in other syntactically similar languages, such as C++ and ANSI C, the signature of a method is a declaration comprising in order: any optional accessibility keywords (such as private), the explicit specification of its return type (such as int, or the keyword void if no value is returned), the name of the method, and finally, a parenthesized sequence of comma-separated parameter specifications, each consisting of a parameter's type, its formal name and optionally, a default value to be used whenever none is provided. Certain specific kinds of methods, such as those that simply get or set a class property by return value or assignment, do not require a full signature, but in the general case, the definition of a class includes the full signature declaration of its methods.

Property

C# supports classes with properties. The properties can be simple accessor functions with a backing field, or implement getter and setter functions.

Since C# 3.0 the syntactic sugar of auto-implemented properties is available,[61] where the accessor (getter) and mutator (setter) encapsulate operations on a single attribute of a class.

Memory access

In C#, memory address pointers can only be used within blocks specifically marked as unsafe,[63] and programs with unsafe code need appropriate permissions to run. Most object access is done through safe object references, which always either point to a "live" object or have the well-defined null value; it is impossible to obtain a reference to a "dead" object (one that has been garbage collected), or to a random block of memory. An unsafe pointer can point to an instance of an 'unmanaged' value type that does not contain any references to garbage-collected objects, array, string, or a block of stack-allocated memory. Code that is not marked as unsafe can still store and manipulate pointers through the System.IntPtr type, but it cannot dereference them.

Managed memory cannot be explicitly freed; instead, it is automatically garbage collected. Garbage collection addresses the problem of memory leaks by freeing the programmer of responsibility for releasing memory that is no longer needed in most cases. Code that retains references to objects longer than is required can still experience higher memory usage than necessary, however once the final reference to an object is released the memory is available for garbage collection.

Polymorphism

Unlike C++, C# does not support multiple inheritance, although a class can implement any number of "interfaces" (fully abstract classes). This was a design decision by the language's lead architect to avoid complications and to simplify architectural requirements throughout CLI.

When implementing multiple interfaces that contain a method with the same name and taking parameters of the same type in the same order (i.e. the same signature), similar to Java, C# allows both a single method to cover all interfaces and if necessary specific methods for each interface.

However, unlike Java, C# supports operator overloading. Only the most commonly overloaded operators in C++ may be overloaded in C#.

Memory access

In C#, memory address pointers can only be used within blocks specifically marked as unsafe,[63] and programs with unsafe code need appropriate permissions to run. Most object access is done through safe object references, which always either point to a "live" object or have the well-defined null value; it is impossible to obtain a reference to a "dead" object (one that has been garbage collected), or to a random block of memory. An unsafe pointer can point to an instance of an 'unmanaged' value type that does not contain any references to garbage-collected objects, array, string, or a block of stack-allocated memory. Code that is not marked as unsafe can still store and manipulate pointers through the System.IntPtr type, but it cannot dereference them.

Managed memory cannot be explicitly freed; instead, it is automatically garbage collected. Garbage collection addresses the problem of memory leaks by freeing the programmer of responsibility for releasing memory that is no longer needed in most cases. Code that retains references to objects longer than is required can still experience higher memory usage than necessary, however once the final reference to an object is released the memory is available for garbage collection.

Functional programming

Though primarily an imperative language, C# 2.0 offered limited support for functional programming through first-class functions and closures in the form of anonymous delegates. C# 3.0 expanded support for functional programming with the introduction of a lightweight syntax for lambda expressions, extension methods (an affordance for modules), and a list comprehension syntax in the form of a "query comprehension" language. C# 7.0 adds features typically found in functional languages like tuples, local functions and pattern matching. C# 9.0 introduces record feature which is primarily built for better supporting immutable data models.

TOP